An escape room in book form, this set asks readers to find clues and complete puzzles in order to get out of interesting places, such as a hacker's hideout and an artist's cabin. The main stories are just eerie enough to drive readers to want to escape, perhaps with the help of a friend! Each title covers a different STEAM topic—science, technology, engineering, art, and math—and includes topics from each in the main content. Readers use both their current knowledge and that gained from reading the book when completing puzzles and finding clues.
• Interactive website aids readers in puzzle completion
• Encourages critical thinking and problem-solving
• Supports STEAM subjects and curricula with cross-disciplinary content